【Unity】如何在Unity里使用文心一言AI

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想要使用文心一言,首先要登录百度智能云千帆控制台

https://cloud.baidu.com/product/wenxinworkshop?track=developer_qianfan_tanchuang

1.在控制台找到应用接入 - 然后点击创建应用

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2.填写应用信息

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3.创建之后,记下API Key 和 Secret Key,等会会用到

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4.打开Unity,建一个简单的聊天场景

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5.加入测试代码

public class ChatAI: MonoBehaviour{    public string token;    //这里填写百度千帆大模型里的应用api key    public string api_key = "xxxxxx";    //这里填写百度千帆大模型里的应用secret key    public string secret_key = "xxxxxxxxx";    //发送按钮    public Button sendBtn;    //输入框    public TMP_InputField info;    //AI回应    public TextMeshProUGUI responseText;    // 历史对话    private List<message> historyList = new List<message>();    public void Awake()    {        //初始化文心一言,获取token        StartCoroutine(GetToken());        sendBtn.onClick.AddListener(OnSend);    }       public void OnSend()    {        OnSpeak(info.text);    }    //开始对话    public void OnSpeak(string talk )    {        StartCoroutine(Request(talk));    }    private IEnumerator GetToken()    {        //获取token的api地址        string _token_url = string.Format("https://aip.baidubce.com/oauth/2.0/token" + "?client_id={0}&client_secret={1}&grant_type=client_credentials" , api_key, secret_key);        using (UnityWebRequest request = new UnityWebRequest(_token_url, "POST"))        {            request.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();            yield return request.SendWebRequest();            if (request.isDone)            {                string msg = request.downloadHandler.text;                TokenInfo mTokenInfo = JsonUtility.FromJson<TokenInfo>(msg);                //保存Token                token = mTokenInfo.access_token;            }        }    }       /// <summary>    /// 发送数据    /// </summary>     /// <param name="_postWord"></param>    /// <param name="_callback"></param>    /// <returns></returns>    public IEnumerator Request(string talk)    {        string url = "https://aip.baidubce.com/rpc/2.0/ai_custom/v1/wenxinworkshop/chat/";        string postUrl = url + GetModelType(ModelType.ERNIE_Bot) + "?access_token=" + token;        historyList.Add(new message("user", talk));        RequestData postData = new RequestData        {            messages = historyList        };        using (UnityWebRequest request = new UnityWebRequest(postUrl, "POST"))        {            string jsonData = XJsonParser.ToJson<RequestData>(postData);            byte[] data = System.Text.Encoding.UTF8.GetBytes(jsonData);            request.uploadHandler = (UploadHandler)new UploadHandlerRaw(data);            request.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();            request.SetRequestHeader("Content-Type", "application/json");            yield return request.SendWebRequest();            if (request.responseCode == 200)            {                string _msg = request.downloadHandler.text;                ResponseData response;                 XJsonParser.ToObject(out response, _msg);                //加入历史数据                historyList.Add(new message("assistant", response.result));                responseText.text = response.result;            }        }    }     /// <summary>    /// 获取资源    /// </summary>    /// <param name="type"></param>    /// <returns></returns>    private string GetModelType(ModelType type)    {        if (type == ModelType.ERNIE_Bot)        {            return "completions";        }        if (type == ModelType.ERNIE_Bot_turbo)        {            return "eb-instant";        }        if (type == ModelType.BLOOMZ_7B)        {            return "bloomz_7b1";        }        if (type == ModelType.Qianfan_BLOOMZ_7B_compressed)        {            return "qianfan_bloomz_7b_compressed";        }        if (type == ModelType.ChatGLM2_6B_32K)        {            return "chatglm2_6b_32k";        }        if (type == ModelType.Llama_2_7B_Chat)        {            return "llama_2_7b";        }        if (type == ModelType.Llama_2_13B_Chat)        {            return "llama_2_13b";        }        if (type == ModelType.Llama_2_70B_Chat)        {            return "llama_2_70b";        }        if (type == ModelType.Qianfan_Chinese_Llama_2_7B)        {            return "qianfan_chinese_llama_2_7b";        }        if (type == ModelType.AquilaChat_7B)        {            return "aquilachat_7b";        }        return "";    }     //发送的数据    private class RequestData    {        //发送的消息        public List<message> messages = new List<message>();        //是否流式输出        public bool stream = false;        public string user_id = string.Empty;    }        private class message    {        //角色        public string role =string.Empty;        //对话内容        public string content = string.Empty;        public message() { }        public message(string _role, string _content  )        {            if (_role != "")            {                role = _role;            }            content = _content;        }    }    //接收的数据    private class ResponseData    {        //本轮对话的id         public string id = string.Empty;        public int created;        //表示当前子句的序号,只有在流式接口模式下会返回该字段        public int sentence_id;        //表示当前子句是否是最后一句,只有在流式接口模式下会返回该字段        public bool is_end;        //表示当前子句是否是最后一句,只有在流式接口模式下会返回该字段        public bool is_truncated;        //返回的文本        public string result = string.Empty;        //表示输入是否存在安全        public bool need_clear_history;        //当need_clear_history为true时,此字段会告知第几轮对话有敏感信息,如果是当前问题,ban_round=-1        public int ban_round;        //token统计信息,token数 = 汉字数+单词数*1.3         public Usage usage = new Usage();    }      private class Usage    {        //问题tokens数        public int prompt_tokens;        //回答tokens数        public int completion_tokens;        //tokens总数        public int total_tokens;    }       /// <summary>    /// 模型名称    /// </summary>    public enum ModelType    {        ERNIE_Bot,        ERNIE_Bot_turbo,        BLOOMZ_7B,        Qianfan_BLOOMZ_7B_compressed,        ChatGLM2_6B_32K,        Llama_2_7B_Chat,        Llama_2_13B_Chat,        Llama_2_70B_Chat,        Qianfan_Chinese_Llama_2_7B,        AquilaChat_7B,    }    /// <summary>    /// 返回的token    /// </summary>    [System.Serializable]    public class TokenInfo    {        public string access_token = string.Empty;    }}

6.输入问题,然后点击发送。

等待回复会有一点点时间,实际开发的时候,可以加一些过渡动画
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7.接收到来着文心一言的回答。

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8.本教程只作简单的演示功能,开发者可以根据自己的需求设计出丰富的对话功能。

附官方文档
https://cloud.baidu.com/doc/WENXINWORKSHOP/s/flfmc9do2

9.另外我们平时使用文心一言是免费的,但是代码调用文心一言的API是付费的

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